A journey through my projects. I grew everyday, improving with each step, all my mistakes are lesson learned, and I will never stop learning & creating.
Madhumeha Interface
Self-Initiated
Madhumeha Sanskrit translates to "honey urine", used in Ayurvedic medicine to describe diabetes.
This project challenged me to design clean, intuitive forms and think from a clinician's perspective. I learned to deploy ML models on-device and the importance of clarity and trust in high-stakes apps.
More than just a technical project, Madhumeha reminded me why I love building tech with purpose, a tool that can truly support people when it matters most.
Kialog Landing Page
Team Project
Kialog is a contraction from "Cendekiawan"(scholar) and "Dialog" (dialogue), reflecting our vision of a scholarly dialogue platform.
Working on Kialog was meaningful not just because it was our final project, but because we were building something that felt personal, a safe space for learners to connect and grow.
Taking on the role of team lead taught me how to plan effectively, foster open collaboration, and step up when it mattered most. I learned the power of clear communication and how a shared vision can truly move a team forward.
Technically, I became more confident in full-stack development, from landing pages to in-app chat and database deployment. The feedback we received, though highlighting our inexperience, became fuel to improve. Kialog wasn't a finish line, it was momentum for what's next.
Target Interface
Team Project - UI/UX Competition
Target (aim) created for a UI/UX competition, the app focuses on delivering a visually engaging and modern interface to inspire healthy living through design-first thinking.
Designing Target was a turning point in how I understand UI/UX. It taught me how to design with purpose, focusing on user-based experience, clarity, and visual appeal. Since I handled 90% of the design myself, I learned to be fully responsible for every detail, from layout to color choice, even while juggling end-of-semester exams and multiple project deadlines.
This project also deepened my skills in Figma and pushed me to think beyond aesthetics, how every screen should serve the user's needs. The judges' insights were eye-opening too, offering practical ways to improve both the visual flow and user engagement.
DonDay Interface
3rd Place - DSC Solve by GDG Medan
Donday is a contraction from "Donor" and "Day", meaning Donor could be found today, reflecting our vision as a blood donation platform.
Working on this project was full of firsts. I learned how to code, use Git, manage my time, and balance it all with college life. It also taught me how I learn best, how to express ideas clearly, and where my passions truly lie.
The judges' feedback opened my eyes, not just to what we could improve technically, but also how to better connect with users. Despite our inexperience, it didn't discourage me, infact it made me more excited to grow.
Most of all, I learned the value of teamwork. Strong teams don't just happen, they're built through open talks, shared goals, and surviving the chaos together.
DonDay marked our first achievement as Computer Science students, earning 3rd place in the DSC Solve competitionhosted by Google Developer Group Medan. It was a meaningful starting point in our journey into the world of technology and innovation.
Freshman Year
Undergraduate Student in Computer Science
Universitas Sumatera Utara
Since 2018, started from curiousity, I started video editing. I must say my whole life aren't far from that ever since. I posted my videos on my Instagram, changed my account a few times but every account represent basically how i grew up since most of my edits are based on what I liked.
Check-out my editing account!